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                                                                                            Fencer

 

Qualification:

Qualification requires you to defeat the Fencer Careers Advisor at the Dojo in Eversun City (x:155 y:178). This is a relatively easy task, and level 10 can defeat the fencer with less than minor injuries. He has 518 HP and uses no special skills. If you leave the Dojo while fighting him, you fail the qualification.

 

Common builds:

3 Wis

2 Wis, 1 Dex to 28 then pure Wis

2 Wis, 1 Pow

2 Wis, alternate 1 Agi, 1 Dex every other level (party)

2 Pow, 1 Wis (solo)

2 Pow, 1 Dex to 28 then pure Pow (solo)

3 Pow (solo)

2 Wis, 1 Agi

 

Weapons: 

Swords

Saber

 

Skills:

 

 Elemental Attacks:

These attacks are close-range, elementally-attributed offensive skills. For a short period after an attack, the weapon used will be imbued with elemental power.

The power of Elemental Attacks is strengthened most by magical attack power, but the Fencer's physical attack attribute also has an effect on the final damage inflicted.

 

 

  • Boundless Falling Leaves

Attacks with a wood-enchanted saber. Prevents movement and attack for 3 seconds. Adds weapon wood attribute and attack speed.

 

  • Howling Wind

Area attack with a wood-enchanted saber. Stops enemies and adds elemental wood to nearby team members' weapons for 21

seconds.

 

  • Raging Torrent

Attacks with a water-enchanted saber, disabling abilities for 5 seconds. Adds water attribute to the weapon and attack speed.

 

  • Crashing Waves

Area attack with a water-enchanted saber. Adds elemental water attribute to nearby team members' weapons for 21 seconds.

 

  • Rolling Thunder

Attacks with a metal-enchanted saber, preventing attack for 5 seconds. Adds metal attribute to the weapon and attack speed.

 

  • Cracking Thunder

Area attack with a metal-enchanted saber. Adds elemental metal attribute to nearby team members' weapons for 21 seconds.

 

  • Burning Backdraft

Attacks with a fire-enchanted saber, stopping movement and magic for 3 seconds. Adds fire attribute to the weapon and attack speed.

 

  • Roaring Inferno

Area attack with a fire-enchanted saber. Adds elemental fire attribute to nearby team members' weapons for 21 seconds.

 

  • Looming Mountain

Attacks with a earth-enchanted saber, lowering movement and accuracy for 5s. Adds earth attribute to the weapon and attack speed.

 

  • Crushing Landslide

Area attack with a earth-enchanted saber. Adds elemental earth to nearby team members' weapons for 21 seconds.

 

Targeted Attacks:

These attacks incapacitate enemies for long periods. Effects include preventing enemies from moving, using magic, or attacking.

As these skills have a long effect duration, they are suitable for using against bosses. Improving magical accuracy increases the probability of incapacitating enemies.

 

 

  • Stunning Strike

Hit enemy on the head so they can't use spell and skills for * sec (* sec vs. player, lower HIT). Range: 50.

 

  • Crippling Clout

Hits enemy in the leg joint so they can't move for * sec. (* sec vs. player, lower HIT) Range: 50.

 

  • Razzle Dazzle

Dazzle enemy with weapon reflection on attack for next 90 sec, reducing enemy accuracy for 5 sec (2.5 sec vs. player).

 

  • Sinister Sword

Focuses the power of the sword, causing physical damage, affecting the target's sight, and reducing accuracy.

 

  • Slap on the Wrist

Targets an enemy's arm, disabling their attacks for 5 seconds. Has a reduced chance of success against other players.

 

  • Pressure Point Strike

Strikes a target's pressure points, causing damage and disabling attacks for 9 seconds.

 

  • Toughen Magic

Improves the caster's magical attack for a short period of time.

 

  • Offensive Aura

Uses the force of nature to increase the caster's physical attack and magical attack.

 

  • Magic Barrier

Improves the caster's magical defense for a short period of time.

 

  • Defensive Aura

Uses the force of nature to increase the caster's physical defense and magical defense.

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