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                                                                                         Martial Artist

 

Qualifications: 

Speak to the Martial Arts Master at the farm in Swan Lake Basin (x:619 y:535). He will challenge you to survive one hit from his glove, which will be around 300 HP. If you survive, he will grant you the Martial Artist qualification and will transport you to the Dojo in Eversun City if you so desire.

 

 

 

Common builds:

 

2 Phy, 1 Agi

1 Agi, 1 Phy, 1 Dex to 20-28 then either 2 Agi, 1 Phy or 1 Agi, 2 Phy

2 Agi, 1 Phy

1 Agi, 1 Phy, 1 Pow

3 Phy

 

 

 

Weapons:

Staff

Boxing Gloves

 

 

Skills:

 

 Power Attacks:

Power Attacks are more suitable for martial artists concentrating on defense. They can cause dizziness, reduce attack power or bypass an enemy's defenses.

Power Attacks are not affected by attack power, unlike other offensive skills that are strengthened by physical attack power.

 

 

  • Penetrating Blow

An attack that can damage an enemy regardless of defense.

 

  • Far-Flung Fist

A long-distance blow, made after building up force, that partially ignores the target's defense.

 

  • Armlock

Grabs the enemy's arm forcefully, reducing attack with a chance of disarming the enemy.

 

  • Smash and Grab

Simultaneously attacks an enemy and snatches their weapon. Success rate 55%. User is vulnerable for a short while after use.

 

  • Flying Fist

An attack that inflicts damage from a distance.

 

  • Fortifying Force

Concentrates the user's inner powers, temporarily increasing defense.

 

  • Seismic Shudder

Strikes the ground to inflict damage on surrounding enemies. User is vulnerable to attack for a short while after use.

 

  • Tranquil Turtle

Absorbs magic power from the atmosphere, recovering HP periodically when standing still.

 

  • Knockout

Rush into the enemy at great speed, occasionally knocking them out for 10 seconds (3 seconds against other players).

 

  • Jawbreaker

A fierce punch aimed at an enemy's jaw that has a chance of knocking them out for 22.5 seconds (1/5 against other players).

 

Staff Attacks:

These skills are suitable for Martial Artists concentrating on offense.

Many of the maneuvers in Staff Attacks have multiple hits. The damage of the extra hits is determined by the strength of the character's normal attack.

 

  • Coiled Serpent Staff

Special attack using a staff.

 

  • Staff Dance

Moves staff in a captivating dance, causing damage to nearby enemies.

 

  • Swizzle Stick

An attack that inflicts damage from a distance by rapidly spinning a staff.

 

  • Dragon Guard

Swings staff with incredible speed, causing great damage. Enemies closer to the user receive extra damage.

 

  • Cloudshaker Staff

A special staff attack that has a relatively long reach.

 

  • Staff Whip

Throws staff at the enemy at great speed, causing damage and stopping magic for 5 seconds.

 

  • Meditation (skill)

Concentrates force in the abdomen, increasing HP recovery and MP recovery when sitting down.

 

  • Channel Energy

Circulates force around the body, temporarily increasing maximum HP.

 

  • Elbow

A blow to the elbow that lowers attack and chance of reflecting skills.

 

  • Break Weapon

Attacks a target's weapon and stops them boosting their attack for 30 seconds. user is vulnerable to attack for a short while.

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