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                                                                                                  Merchant

 

 

 

Qualifications:

 

Note: Neither the gold nor the weapon will be returned

 

Requirements: 10,000 gold and one random level 23 weapon

 

To obtain the merchant qualification, visit the Merchant Careers Advisor (at x:163 y:86) in Eversun City. He will require a fee of 10,000 gold to obtain an MBA, and to return to him with a level 23 weapon of his choosing (Frosty Foil, Fiery Saber, Damp Dagger, Willow Leaf Bow, Smiley Syringe, Granite Gloves, Fine Feather Fan, Zither, Wispy Wand, Hair-Raising Halberd, or Iron Staff). The Iron Hammer and Iron Abacus do not appear to be used in the qualification.

 

 

 

 

Common build:

2 Dex, 1 Dur

1 Dex, 2 Dur

2 Dex, 1 Pow

2 Dura, 1 Pow

Tank build: 2 Dura 1 Agi or 2 Agi 1 Dura

Skillspam build: 2 Agi 1 Dex till 103 agi then pure Dex

Skillspam build(with hunter subbed) 2 agi 1 pow till 103 agi then pure pow

 

 

Weapon:

Abacus

 

Skills:

 

 Trade Secrets:

These skills use money to make shields, prepare insurance or make snacks for pets using ingredients collected from meditation.

Trade secrets also includes the ability to use medicine effectively - a useful talent for jobs that rely on medicine.

 

 

  • HP Medicine Boost

Increases healing effect to 50% when using HP healing medicine on team members or pets.

 

  • Make Metal Munchies

Produces Metal Snack that gives pet attack/defense a metal attribute.

 

  • MP Medicine Boost

Increases healing effect to 50% when using MP healing medicine on team members or pets.

 

  • Make Wood Munchies

Produces Wood Snack that gives pet attack/defense a wood attribute.

 

  • Cash Withdrawal

Cash withdrawal anytime, anywhere.

 

  • Make Earth Munchies

Produces Earth Snack that gives pet attack/defense a earth attribute.

 

  • Construct Coin Shield

Uses money to make a coin shield that improves physical and magical defense.

 

  • Make Water Munchies

Produces Water Snack that gives pet attack/defense a water attribute.

 

  • Underwrite Life Insurance

Reduces experience loss from death. Expires in 4 hours, or upon death.

 

  • Make Fire Munchies

Produces Fire Snack that gives pet attack/defense a fire attribute.

 

 

Money Talks:

These skills use money and the abacus to attack or weaken enemies.

The damage most of these skills inflict is improved by a better physical attack power, but a few attacks using money are not affected by physical attack power of Merchant.

 

  • Coin Toss

Attacks the target with coins. Receive an IOU if successful.

 

  • Blood Money

Uses 5 IOUs to demand the enemy's life as payment.

 

  • Extortion

Uses an abacus to extort payments by force. Each successful hit yields gold. 3 IOU is used for each attack.

 

  • Bankeruption

An attack that inflicts damage for an amount of gold. Damage is capped.

 

  • Mathemattack

Flips coins and counts the heads as binary ones and tails as zeros to calculate damage. Higher levels get more heads.

 

  • Strapped for Cash

Strap money to yourself to attract spirits of ill fortune. Improves team members' fighting chance but lowers yours.

 

  • Money Rain

Attacks enemies in the surrounding area, but wastes a lot of money.

 

  • Doubloon Discharge

Make a doubloon from coins and throws it at the enemy. More effective if it hits the enemy in the head, face, hand, or foot.

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