Merchant
Qualifications:
Note: Neither the gold nor the weapon will be returned
Requirements: 10,000 gold and one random level 23 weapon
To obtain the merchant qualification, visit the Merchant Careers Advisor (at x:163 y:86) in Eversun City. He will require a fee of 10,000 gold to obtain an MBA, and to return to him with a level 23 weapon of his choosing (Frosty Foil, Fiery Saber, Damp Dagger, Willow Leaf Bow, Smiley Syringe, Granite Gloves, Fine Feather Fan, Zither, Wispy Wand, Hair-Raising Halberd, or Iron Staff). The Iron Hammer and Iron Abacus do not appear to be used in the qualification.
Common build:
2 Dex, 1 Dur
1 Dex, 2 Dur
2 Dex, 1 Pow
2 Dura, 1 Pow
Tank build: 2 Dura 1 Agi or 2 Agi 1 Dura
Skillspam build: 2 Agi 1 Dex till 103 agi then pure Dex
Skillspam build(with hunter subbed) 2 agi 1 pow till 103 agi then pure pow
Weapon:
Abacus
Skills:
Trade Secrets:
These skills use money to make shields, prepare insurance or make snacks for pets using ingredients collected from meditation.
Trade secrets also includes the ability to use medicine effectively - a useful talent for jobs that rely on medicine.
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HP Medicine Boost
Increases healing effect to 50% when using HP healing medicine on team members or pets.
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Make Metal Munchies
Produces Metal Snack that gives pet attack/defense a metal attribute.
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MP Medicine Boost
Increases healing effect to 50% when using MP healing medicine on team members or pets.
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Make Wood Munchies
Produces Wood Snack that gives pet attack/defense a wood attribute.
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Cash Withdrawal
Cash withdrawal anytime, anywhere.
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Make Earth Munchies
Produces Earth Snack that gives pet attack/defense a earth attribute.
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Construct Coin Shield
Uses money to make a coin shield that improves physical and magical defense.
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Make Water Munchies
Produces Water Snack that gives pet attack/defense a water attribute.
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Underwrite Life Insurance
Reduces experience loss from death. Expires in 4 hours, or upon death.
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Make Fire Munchies
Produces Fire Snack that gives pet attack/defense a fire attribute.
Money Talks:
These skills use money and the abacus to attack or weaken enemies.
The damage most of these skills inflict is improved by a better physical attack power, but a few attacks using money are not affected by physical attack power of Merchant.
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Coin Toss
Attacks the target with coins. Receive an IOU if successful.
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Blood Money
Uses 5 IOUs to demand the enemy's life as payment.
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Extortion
Uses an abacus to extort payments by force. Each successful hit yields gold. 3 IOU is used for each attack.
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Bankeruption
An attack that inflicts damage for an amount of gold. Damage is capped.
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Mathemattack
Flips coins and counts the heads as binary ones and tails as zeros to calculate damage. Higher levels get more heads.
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Strapped for Cash
Strap money to yourself to attract spirits of ill fortune. Improves team members' fighting chance but lowers yours.
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Money Rain
Attacks enemies in the surrounding area, but wastes a lot of money.
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Doubloon Discharge
Make a doubloon from coins and throws it at the enemy. More effective if it hits the enemy in the head, face, hand, or foot.