Shaman
Qualifications:
Speak to Shannon the Shaman at x:234 y:186 in Eversun City. She will ask you to deliver a Letter to Sisters to the following NPCs, who will each give you a seasonal book:
Marple the Shaman, at the Pasture in Eversun North (x:112 y:515)
Rainy the Shaman, at the Fishing area in Eversun North (x:590 y:452)
Cherry the Shaman, in Eversun South (x:227 y:396)
Snowy the Shaman, at the Pavilion in Eversun South (x:376 y:543)
Return the Book of Four Seasons to Shannon in Eversun to receive the qualification.
Common builds:
2 Wis, 1 Agi
3 Wis
1 Wis, 2 Agi
1 Wis, 1 Agi, 1 Dex
2 Wis, 1 Dex until 28 Dex then 2 Wis 1 Agi
Weapons:
Wands
Skills:
Seasonal Magic:
These skillls are magic with extremely short casting times. They are long range magical attacks with strong elemental attributes, and need to be used in conjunction with wands.
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Snow Shower
Calls on the power of winter, dealing elemental metal damage to the enemy.
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Blizzard
Summons massive sheets of snow that cover the terrain, causing elemental metal magical area damage.
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Ides of March
Calls on the power of spring, dealing elemental wood damage to the enemy.
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Blackthorn
Summons springtime thornbushes to inflict wood elemental damage.
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Tidal Torrent
Summons the full force of a winter tide, inflicting elemental water damage.
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Acid Rain
Summons a dragon that causes acid rain to fall, causing elemental water magical area damage.
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Heatstroke Hex
Summons summer sunshine, inflicting elemental fire damage.
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Summer Solstice
Summons the heat of the sun to scorch the earth, causing elemental fire magical area damage.
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Coming of Autumn
Calls on the power of autumn, dealing elemental earth damage to the enemy.
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Scorched Earth
Summons energy-sapping parched autumn earth, inflicting elemental earth damage.
Nature Magic:
These include skills that weaken a single target.
At low levels they can be used repeatedly in a short time, and are suitable to be used whilst training. At higher levels, both preparation time and duration are extended as the skills become more suitable for use against bosses.
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Summer Sun
Releases the heat of summer on the target, reducing magical defense. Duration is 1/2 against other players.
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Deep Heat
Envelops an enemy with intense heat, causing non-elemental magical damage. Reduces magic defense by 25%.
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Hoar Frost
Releases the frost of winter on the target, reducing defense. Duration is 1/2 against other players.
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Frostbite
Envelops an enemy with frosty dew, causing non-elemental magical damage. Reduces defense for 30s.
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Spring Cleaning
Collects magic power on the body's surface, recovering MP every 5 seconds.
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Malicious Mirror
Reflects an enemy's skills or spells.
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Heavy Frost
Frost forms around the feet of the target, stopping movement. Duration is 1/2 against other players.
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Choking Climber
Surrounds an enemy with constricting vines that prevent them from moving. Duration is 1/3 against other players.
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Heatstroke
The sun's heat causes heatstroke, making the target lose HP every 5 seconds for 20 seconds. Duration is 1/2 against other players.
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Swarm
A swarm of insects causes non-elemental magic damage and poison damage. Enemy loses HP every 5s for 1 minute.